![]() Combine this DoT with lethal DoT (especially fire) and your foes will topple! ![]() The poison can't kill enemies, but it can leave them at 1hp. So, if you lag a bit and get outscaled, your poison effect will help you from drowning in the enemies' massive health pools. This equals a bit of built-in difficulty scaling! The farther you get in difficulty the more health enemies have, but the poison will always deal a certain percent of their health in damage per tick. Acrid's spit attack and his disease will continuously inflict poison damage based on a percentage of the enemy's health. ![]() There's also another ability of sorts that Acrid has, his poison. If there's a terrifying horde of wisps filling the sky it might just save you. Get a bunch of enemies grouped up, and this weapon will soften them up good- or kill the horde outright if you're playing with Artifact of Glass. The disease will quickly jump to every enemy it can reach from that enemy and keep making jumps until there are no new enemies to infect. You don't have to hit the enemy dead-on if you can hit the ground right by them. This attack will fly forward and on impact create a small arc to the nearest enemy within a small radius. The acid pool will drop below.Īcrid's 4th ability is his disease-ridden spit. But wait, there's a way of sorts! The leap will trigger the impact if you hit the enemy, even if it isn't the floor! So, you can leap into that brass contraption or greater wisp, and blast it with some gunk to trigger the poison and deal some splash damage. Tanky air units are Acrid's biggest weakness because he just can't hit them very hard. Also, the acid is great against slow enemies that can't move to escape it very quickly. The attack will stun the golem and reset his little laser. This attack is for leaping right into a pile of enemies, or into a larger foe like a golem or beetle guard. At least the leap makes for a decent mobility boost. Too bad the acid doesn't speed you up like in the first game. Keep in mind the range of this projectile is not too great, even though it's pretty accurate.Īcrid's 3rd ability is a leap that deals splash damage and leaves behind acid pools. It has a small splash damage radius to it. Useful to shoot ground enemies from a distance too. ![]() It's also one of the few ways to fight tanky air units. Relatively short cooldown but it could use some work. Also, there's another guide to make Acrid broken out there, it's probably getting fixed at some point so I don't want to rely on it.Īcrid can also spit a projectile with his 2nd ability, this is your wisp killer. There's a little more reach to it than you might expect, and remember the third strike is strongest. Hold the attack down for a bit and get a few attacks off if you are in the enemy's face and don't have your abilities charged. Fire especially.Īcrid's basic attack isn't his main weapon (unless you go for a pure brawling build, but you have to hog a ton of syringes, glasses etc. And any time you can deal DoT (damage over time), it's a good thing, sprinkle liberally on roasts and crowds. Move through their ranks dealing damage, pull out and recover for the next assault. Probably best to not spam in the middle of the enemy the whole time. With Acrid, he is heavily guerrilla warfare styled.
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